garthySILVER Member
old hand
717 posts
Location: Bristol, England


Posted:
So I've started what I've said I'd do for a while now. Write a poi simulator



I knocked this up.



As I've never used opengl before it's a bit of guess work. My 3d Maths is quite vague / sketchy. redface



It may never get anywhere as at the moment I'd rather spin than code.



I see it as a way to comunicate ideas via another medium other than text and video.



No fancy physics cause my maths isn't to hot (So no tangles frown )

No fancy graphics cause I can't draw

But it does spin poi and I'm hoping to get some kinda input as to how to control the spinner.



I need to add more parts than just head / body / poi but the basic heirichal code thingy is working.



You can see a picture of it doing an" [Old link] " I belive. wink



1911pypoi



Hopfully this will help comunicate moves alot better as you should be able to see any move from any angle.



Any ideas would be cool.



TODO:



* Network comunication so you can send each other moves real time.

*Mouse Menu interface.

* Anyone know how to do collision detection in opengl

* Arms / hands / legs / other bits

* Menus (Saving, Loading, Clipboard )

* Pretty Models

* Input - Be able to manipulate the model in real time with the mouse somehow?!? - I think I have an idea.

* After seeing someone spinning some areotech last night I'd like to build somthing that you could feed two video feeds of someone spinning with glow poi from two different angles. and work out the coordinates of the move and put them into the simulator ubblol ubblol ubblol ubblol ubblol

* OH everything really.

EDITED_BY: garthy (1100817553)

"**grumble*spuriouswindmills*grumble**" - Coleman
"if poi was only for girls there wouldnt be many good poi spinners...." - Nx


thorFlaming Lesbian
181 posts
Location: Portland, Oregon


Posted:
damn. i knew i was too slow.

I just started something like this in Blender3D. it's about time we get a juggleanim for poi ;]

Lights dancing off my skin as chains wrap round it.
Pain is in a little box and I'm so glad I found it.


Singed Piper (formerly Mark1)resident bagpiper
342 posts
Location: Vermont, USA


Posted:
it would be very short code in vpython... just an idea

Q:What's the difference between the Great Highland Bagpipes and the Northumbrian Pipes?
A:The Great Highland Pipes burn longer.


garthySILVER Member
old hand
717 posts
Location: Bristol, England


Posted:
It's written in python + openGL

but after looking at Blender (Cheers thor) I may have to investigate more.

and vpython looks pretty sweet. (Thanks Singed Piper )

Cheers this is what I waws hoping for. biggrin

***Garth wonders off to look at vpython and blender***

"**grumble*spuriouswindmills*grumble**" - Coleman
"if poi was only for girls there wouldnt be many good poi spinners...." - Nx


mo-sephenthusiast
523 posts
Location: Edinburgh, UK


Posted:
There should be human body models that you could download, although I couldn't find any with a quick search. You might be able to import something from maya or character studio or something.

Looking good, though, keep it up!

monkeys ate my brain



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