, its amazing how the simplist things our bodys can do are so god damn strange to model in maths and on computers. It turned out to be rather interesting if you're into that kinda stuff
. Thought id slap it on here see if anyone was interested 

...or a close approximation where the arms pass through each other anyways 
Efficient humour: "heh...wang
"

Spherculism ~:~ The Act of becoming Spherculish.
Spherculism ~:~ The Act of becoming Spherculish.
Spherculism ~:~ The Act of becoming Spherculish.
Getting to the other side 

. I promise you....its a terrible uncommented crime against humanity
....but i'll make it available if you're interested 
....so close to exactly what i wanted to be done at the beggining of this thread
... Efficient humour: "heh...wang
"
Well, shall we go?
Yes, let's go.
[They do not move.]
Spherculism ~:~ The Act of becoming Spherculish.
Getting to the other side 
Spherculism ~:~ The Act of becoming Spherculish.
Getting to the other side 
Well, shall we go?
Yes, let's go.
[They do not move.]

Geologists do it in the dirt................ 

....especially with your current isometric 3D studio max style display which is BEGGING for that 4th window to be the 3D view 
Efficient humour: "heh...wang
"
---------------------
i am hard but i'm soft, i am fruity but i'm sweet, i am jelly,what am i?
Spherculism ~:~ The Act of becoming Spherculish.

Come forth and thou shalt win enternal happiness. but he came fifth so he won an electric toatser.
Efficient humour: "heh...wang
"
I wish i could spin poi that well, and I wish my poi would pass straight through my body and I wish I could do perfect head isolations but hey. Very addictive to watch tho.Spherculism ~:~ The Act of becoming Spherculish.
I'm going to leave the army and run away to the circus
if not i will just become a MI5 agent !!!
we can't spin arbitrary patterns in space -- our own arms and chains (and often faces and nads and other things) get in the way. the other reason I don't know if that type will ever work is because one of the instruments you have to model perfectly is the human body. generating all the possible combinations of angles we can put our body into is equivalent to listing all possible poi angles about that body. the poi are the easy part, and can obviously be simulated (gets harder with tangles, i guess)-- the bodies, though, are near impossible to code more fully than a flexible person could try in real space easier. if it gives us even a few newideas, it's got to be worth it though, right? and it can easily show newbies certain specifics they'd not gotten in their head. I'd concentrate on getting the wrists and elbows to start looking a little more realistic, next. beautiful job coming up with an interface that works so well, too!
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