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Antispin simulator

      
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#838076 - 31/08/07 03:07 PM antispin simulator
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
Hi Guys.

I got bored yesterday afternoon, and I was looking at circular motion with ActionScript, so I knocked up a poi simulator that interactively allows you to adjust hand and poi rotation around the hand.

Download poi sim

right click and choose save as - I find the flash player has a much higher frame rate than when the movie is displayed in the window.

I'll probly add another poi and arm, and also strings, and a couple of different trace modes at some stage when I get bored again

patterns you should be familiar with

arm 1 poi 4 - standard flower
arm 1 poi - 3 - antispin flower


if you want to see longer trails just multiply both figures by 2 - eg

arm 2 poi 8 - standard flower double speed double trail length.

josh
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Help! My personality got stuck in this signature machine and I cant get it out!

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#838077 - 31/08/07 05:40 PM Re: antispin simulator [Re: Pyrolific]
pineapple pete Offline
water based

Registered: 20/09/04
Loc: melbourne
nice going joshy

arms and poi on 120 makes some interesting results though

_________________________
"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

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#838078 - 31/08/07 05:44 PM Re: antispin simulator [Re: pineapple pete]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
LOL

never tried it that fast!

if you can make your arms go that fast I'm sure they would superposition too!

Josh
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Help! My personality got stuck in this signature machine and I cant get it out!

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#838079 - 31/08/07 05:49 PM Re: antispin simulator [Re: Pyrolific]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
wooo Arm:1 Poi:89

next version will have a toggle for persistant trails!
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Help! My personality got stuck in this signature machine and I cant get it out!

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#838080 - 31/08/07 05:52 PM Re: antispin simulator [Re: Pyrolific]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
ok loving the high numbers!

single staff antispin = Arm:1 Poi: 179

antispin fire hula hoop Arm 1 Poi: 299


Edited by Pyrolific (31/08/07 05:55 PM)
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Help! My personality got stuck in this signature machine and I cant get it out!

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#838081 - 31/08/07 10:54 PM Re: antispin simulator [Re: Pyrolific]
Geeza Offline
addict

Registered: 14/05/06
Loc: Leeds
120
118

produces some nice results

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#838082 - 01/09/07 06:40 AM Re: antispin simulator [Re: Geeza]
Richee Offline
HOP librarian

Registered: 15/01/02
Loc: Prague
I like, has do do something with division of 8 ?

smiling,

:R
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POI THEO(R)IST

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#838083 - 01/09/07 06:56 AM Re: antispin simulator [Re: Richee]
Adrillf Offline
member

Registered: 08/02/05
Loc: UT
Amazing, I know that there use to be an old poi model that you use to be able to play around with, but this is alot better. Thank you for putting this up so we can now all see just how much fun it would be if we could spin like a computer, doing all the moves that we can only dream of.
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missegyptology: I'm gonna be a terrorist when I grow up anyway

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#838084 - 02/09/07 07:20 PM Re: antispin simulator [Re: Adrillf]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
nice ones guys! beautiful pattern that 120/118
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Help! My personality got stuck in this signature machine and I cant get it out!

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#838085 - 03/09/07 12:37 AM Re: antispin simulator [Re: Pyrolific]
pineapple pete Offline
water based

Registered: 20/09/04
Loc: melbourne
nice going josh.. i look forward to seeing you do that soon.. can you have it down by CG?

_________________________
"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

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#838086 - 03/09/07 11:15 PM Re: antispin simulator [Re: pineapple pete]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
just updated the sim.

new features;

- its now got a reset button so you can program it and then have it run the pattern from the bottom (as fire spinners tend to).

-a persist mode, so that you can see the trail stay on the stage - rather than being removed.

-A toggle switch to make the hand visible or not.

next version will have two(!) poi

Josh
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Help! My personality got stuck in this signature machine and I cant get it out!

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#838087 - 04/09/07 05:20 AM Re: antispin simulator [Re: Pyrolific]
thombre Offline
member

Registered: 06/10/06
Loc: Nottingham
With this persist thing you can get some very nice patterns, proper spiragraph stuff!
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Buy gerbils cos you can't spin with hamsters

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#838088 - 04/09/07 02:19 PM Re: antispin simulator [Re: Pyrolific]
Fefnir Offline
Member

Registered: 12/11/06
Loc: Arizona
295 and 300 ^^
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Stan Fox: Damn these glasses.
Navin R. Johnson: Yes, sir.
[to the glasses]
Navin R. Johnson: I damn thee.

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#838089 - 04/09/07 07:05 PM Re: antispin simulator [Re: Fefnir]
pineapple pete Offline
water based

Registered: 20/09/04
Loc: melbourne
according to your persistance setting... the poi will strobe when going extremely fast

_________________________
"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

Top
#838090 - 04/09/07 08:22 PM Re: antispin simulator [Re: pineapple pete]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
well they would if your eye had a frame rate!

Josh
_________________________
--
Help! My personality got stuck in this signature machine and I cant get it out!

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#838091 - 04/09/07 08:56 PM Re: antispin simulator [Re: Pyrolific]
pineapple pete Offline
water based

Registered: 20/09/04
Loc: melbourne
hmmm... thats a very good point

_________________________
"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

Top
#838092 - 04/09/07 11:10 PM Re: antispin simulator [Re: pineapple pete]
Gnor Offline
Carpal \'Tunnel

Registered: 31/03/03
Loc: Perth
I now see dots

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#838093 - 05/09/07 04:37 PM Re: antispin simulator [Re: Gnor]
pineapple pete Offline
water based

Registered: 20/09/04
Loc: melbourne
hehehehe... i should point out.. i am also appreciating this as the simulator it was designed to be.. not just crewing around

thanks josh
_________________________
"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

Top
#838094 - 05/09/07 04:40 PM Re: antispin simulator [Re: pineapple pete]
pineapple pete Offline
water based

Registered: 20/09/04
Loc: melbourne
and... on saying that.. arms 1 poi 61 creates a series of concentric circles

_________________________
"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

Top
#838095 - 05/09/07 07:41 PM Re: antispin simulator [Re: pineapple pete]
The Misguided Oracle Offline
the floor is a sea of tigers...

Registered: 31/08/05
Loc: Brisvegas
I'm trying to figure out how arm 1, poi 59 will look in real life :P
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"My body is a well tuned machine... It just needs a competent driver." - ?

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#838096 - 06/09/07 08:48 AM Re: antispin simulator [Re: Pyrolific]
NYC Offline
NYC

Registered: 26/08/01
Loc: NYC, NY, USA
 Written by: Pyrolific


well they would if your eye had a frame rate!

Josh



Your eye does have a frame rate.

Scroll Down to "Continuous Illumination".

For Wagon Wheel Fun here, try 45-45.

Then go +1 or -1 (on either the arm or the poi) for a second and put it back on 45-45.

Of course, you get same effect but different nodes at 90-90.

Thus proving that we're still not spinning fast enough to be really cool.
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Well, shall we go?
Yes, let's go.
[They do not move.]

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#838097 - 07/09/07 03:47 AM Re: antispin simulator [Re: NYC]
NephrenKa Offline
newbie

Registered: 17/09/06
I just made this: http://www.homeofpoi.com/ubbthreads/showflat.php/Cat/0/Number/833262/Main/833237#Post833262

only to find i'd been outdone. Although I've noticed you can't change the ratio of arm/poi on the animation, and from playing around with my spreadsheet i found that doing this makes some very nice patterns, especially if you have different lengths for each arm and each poi. Is there anyway you could add that to your next version?

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#838098 - 07/09/07 03:58 AM Re: antispin simulator [Re: NephrenKa]
NephrenKa Offline
newbie

Registered: 17/09/06
oh and is that made in flash? is it easy to? I'd like to know how to make animations so i could make them for other moves. Especially flowers where you're arms change direction, cos they always look really nice

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#838099 - 07/09/07 07:19 AM Re: antispin simulator [Re: NephrenKa]
NephrenKa Offline
newbie

Registered: 17/09/06
if you put poi on 300, then arms on any multiple of 10 they appear to stop, then going +or- 1 or 2 from there gives nice patterns, especially the ones near some of the multiples of 30

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#838100 - 07/09/07 02:42 PM Re: antispin simulator [Re: NephrenKa]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
I can pretty easily add a second poi and arm, and I'm thinking of making the shoulder draggable in position so you can place them one on top of the other or side by side, or any other kind of crazy situation!

Also I definitely can add variable poi radius to simulate inside / inverted planes.

It'd be nice to be able to have a programmable sweep function on the poi radius too to make even spirals and smooth transition from long to short...hmmm... possible. but I'm back at Uni now so I'll see how much time I get to do some of the more tricky stuff!

hmmm programmable sweep would be wicked on all of the functions - that would allow simulation of 1.5s and other crazy ass pendula action...

Id also like to add move recognition and naming - ie you put in -1 4 and the name 'anti-spin flower' pops up.

Flash programming is similar to java programming - cept you can shortcut much of the graphics stuff by using Flash's drawing tools and built in objects. However (at least in Mx2004) you sacrifice a lot of the OOP strong structure you get in java. ie flash mx2004 can sometimes just do whacky stuff - that a proper programming language simply shouldn't do.

The whole animation you are seeing is done in code - not tweened or anything like that.
_________________________
--
Help! My personality got stuck in this signature machine and I cant get it out!

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#838101 - 07/09/07 02:48 PM Re: antispin simulator [Re: Pyrolific]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
hmm.

Perhaps I could build a file system interface that would load a PoiXML file containing timing, radius, sequence, sweep and speed information that would allow you to run a series of moves in sequence.

I guess then I'd need to write an XSDL...

then I could set up a webservice that you could upload your PoiXML docs to and we could then rate each others routines!

damn geekery.



POIXML.
_________________________
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Help! My personality got stuck in this signature machine and I cant get it out!

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#838102 - 11/09/07 10:05 PM Re: antispin simulator [Re: Pyrolific]
Ry Offline
Gromit's Humble Squire

Registered: 02/02/05
Loc: Brisbane, Australia
Wow nice work Josh.

Geeza- 120 118 is trippy!

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#838103 - 11/09/07 10:14 PM Re: antispin simulator [Re: Ry]
Ry Offline
Gromit's Humble Squire

Registered: 02/02/05
Loc: Brisbane, Australia
hmm. I'm currently hypnotising myself at 150 150, and increasing each one by 1 each time. Discovered that that when the numbers are the same, the pattern becomes somewhat 'solid' and if you increase and decrease, for e.g. do 150 150, then 150 151, then 150 150 again, the pattern changes.. yay for little discoveries Bet it was really obvious to everyone else though

ps. Is there a way to manually enter numbers? 229 587 is tripping me out, but it took a lot of clicks to get there! (I'm obviously not using this as a poi tool.. )

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#838104 - 12/09/07 12:07 AM Re: antispin simulator [Re: Ry]
pineapple pete Offline
water based

Registered: 20/09/04
Loc: melbourne
229 120 is nice

as is 229 133

229 228 is awesome but upon reaching rys afforementions 229587, they appear similar, but 229228 is slower

_________________________
"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

Top
#838105 - 12/09/07 12:52 AM Re: antispin simulator [Re: pineapple pete]
Ry Offline
Gromit's Humble Squire

Registered: 02/02/05
Loc: Brisbane, Australia
There was one which was pretty trippy and started to look very random, but I lost it and couldn't figure out what it was. It looked like a party where people were walking around to strangers, stopping to say hello, then walking off to meet other people..

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