for mr dragon,
1. proper planes to me suggests there are a set of planes around the body that are parallel with each other and ideally, perpendicular to both the floor and the viewer/audience.
transferring spinning poi between these planes with minimum deviation denotes a certain cleanliness/tidiness of the move.
how can i show you what good planes are to me?
easy, make a video filmed from directly above the spinner
2. not necessarily. no, you won't see perfect circles if you are watching clean plane spinning from an angle.
but at least the variation from a circle that is seen is consistent throughout the spin (rather than seeing circles some of the time and randomly shaped ovals when the planes happen to go wonky).
also, from an angle clean transitions between planes are more obviously 3d.
like just about every performance art, there is a best viewing angle and if on stage, you would normally present this straight forwards, towards the middle of the audience.
3. like i tried to explain in the first few posts of this thread, you don't have to ever bend your planes.
do a bf facing me with flat planes, then stall one poi and change its direction - you are now weaving and your planes are still perpendicular to my line of sight
if you start with flat planes, only if you bend your planes will you start to get ovals and eventually, side-on circles.
but yeah, you're right that you can't do wheel plane moves while facing someone if you want them to see your circles!
most commonly, for wall plane moves the performer faces the audience, for wheel plane moves the performer is side-on to the audience.
the reason we have been having babies about arashi's atomic techniques is that they are so obviously 3d compared to vertical clean plane spinning.
the only trouble is, they mess with your head so much because they are in contradiction to weave and bf plane theory (they are perpendicular planes sets, not parallel) yet are controlled with a hybrid of weave and bf technique.
side-on circles is the main reason i never bothered with horizontal moves - i just didn't think they were that visual unless you had an audience above you.
conicals however are a different story entirely - using gravity to create sets of cone faces that the poi spin in rather than planes is again, a whole world apart from the way of thinking i set out in this thread.
hope that helps dude.
tink - i hid it well didn't i...
cole. x