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Posted:Originally Posted By: AlienJonThere is a lack of really good cateye tutorials that I know of... hopefully I'll change that somewhat soon.
Here are a few resources that are pretty good:
I know another way to try to learn it... learn a line isolation, the basic one from
Thats half of the line iso, the one after it with two poi in butterfly (show with clubs) is technically a cateye. Get the top and the bottom and its an EXTENDED cateye, really, from there its not a huge jump to just a regular one.
Posted:Nope. They have to do a cateye. Try it with one poi. Cross your arms, hold one poi in the hand on the bottom and jump the poi over. If you're even able to isolate it, you're going the wrong way.
As V Regal said its "antispin isolation" Though I prefer to call it 1 beat antispin. Using a unit circle its also similar to isolation, though.
Would a slo mo version of that movement help you, Geeza? If so, PM me your email and I'll email it to you.
When I'm practicing and cleaning up my planes for cat eyes, I start in the center unit circle - extension. Your hand is moving along the circle in the same direction as the poi.
From there, I play around the circles. Imagine your hand moving along the paths. Moving from the center circle to the one on its right results in a change of hand direction, though the poi head remains in the same direction.
I actually imagine these circles in the air in front of me when I'm playing. The smoother your hands move along the lines imagined, the smoother your cat eyes will be.
Also, the diameter of the circles should be about the length of your poi. A perfect isolation will follow the circle exactly.
Also, Horizontal Cat Eye is loads harder than a vertical one (at least for me it is) I'm rarely able to move from center circle to the circles above or below it.
Hope that helps. It fascinates me, and I love Noel for it
Posted:Hehe, ultimately I like everywhere to everywhere too.
The unit circle grid is just an interesting filter or game you can play with yourself. You give yourself the rule that you only move your hands along the circular paths in some way: That could be circling then reversing the direction of the hand It could be changing from one grid circle to then next by touching the point where they meet and then coming back out again on the next circle (a bit like your hand traces a rounded W, shape if that makes sense) It could be moving from circle to circle by making a figure eight, which is what I've talked about the most, and is what Noel was illustrating with his drawing.
But then there are all these other ways you can move in and out of unit-circle driving styles too, cutting across linearly, locking into one from the loop or arc moments in flowers... the sky is the limit. It's just fun to come up with rules to play with some times.
Posted:I like both theorys but anywhere to anything is good because you can really play with the hand timings of your tricks...
This is easiest to see if you to a wall plane tog time same direction vertical cateye then change one of your hands to a spin type movement, like an isolation or extension, this will do what all hybrids (that involve antispin and isolation ) do, which is change the hand timing direction to the opposite direction of the prop...
changing between hand direcitons and timings using cyrilles theoery is really cool.
but for some reason how timing is changed with spin vs antispin hybrids I can't really understand, cause with spin anti spin flowers i just wuss out and would say that the timing changed to a polyrythm, igonring the fundemental charactaristics of split and same time.