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Pyrolific
Returning to a unique state of Equilibrium
Location: Adelaide, South Australia
Member Since: 10th Jan 2001
Total posts: 3288
Posted:Hi Guys.

I got bored yesterday afternoon, and I was looking at circular motion with ActionScript, so I knocked up a poi simulator that interactively allows you to adjust hand and poi rotation around the hand.

Download poi sim

right click and choose save as - I find the flash player has a much higher frame rate than when the movie is displayed in the window.

I'll probly add another poi and arm, and also strings, and a couple of different trace modes at some stage when I get bored again smile

patterns you should be familiar with

arm 1 poi 4 - standard flower
arm 1 poi - 3 - antispin flower


if you want to see longer trails just multiply both figures by 2 - eg

arm 2 poi 8 - standard flower double speed double trail length.

josh


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pineapple pete
pineapple pete

water based
Location: melbourne
Member Since: 20th Sep 2004
Total posts: 5125
Posted:nice going joshy smile

arms and poi on 120 makes some interesting results though tongue

hug


"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

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Pyrolific
Returning to a unique state of Equilibrium
Location: Adelaide, South Australia
Member Since: 10th Jan 2001
Total posts: 3288
Posted:LOL

never tried it that fast!

if you can make your arms go that fast I'm sure they would superposition too! tongue

Josh


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Pyrolific
Returning to a unique state of Equilibrium
Location: Adelaide, South Australia
Member Since: 10th Jan 2001
Total posts: 3288
Posted:wooo Arm:1 Poi:89 smile

next version will have a toggle for persistant trails!


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Pyrolific
Returning to a unique state of Equilibrium
Location: Adelaide, South Australia
Member Since: 10th Jan 2001
Total posts: 3288
Posted:ok loving the high numbers!



single staff antispin = Arm:1 Poi: 179



antispin fire hula hoop Arm 1 Poi: 299

EDITED_BY: Pyrolific (1188539727)


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Geeza
Geeza

addict
Location: Leeds
Member Since: 14th May 2006
Total posts: 694
Posted:120
118

produces some nice results


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Richee
HOP librarian
Location: Prague
Member Since: 15th Jan 2002
Total posts: 1841
Posted:I like, has do do something with division of 8 ?



smiling,



:R


POI THEO(R)IST

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Adrillf
Adrillf

member
Location: UT
Member Since: 8th Feb 2005
Total posts: 112
Posted:Amazing, I know that there use to be an old poi model that you use to be able to play around with, but this is alot better. Thank you for putting this up so we can now all see just how much fun it would be if we could spin like a computer, doing all the moves that we can only dream of.

missegyptology: I'm gonna be a terrorist when I grow up anyway

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Pyrolific
Returning to a unique state of Equilibrium
Location: Adelaide, South Australia
Member Since: 10th Jan 2001
Total posts: 3288
Posted:nice ones guys! smile beautiful pattern that 120/118 smile

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pineapple pete
pineapple pete

water based
Location: melbourne
Member Since: 20th Sep 2004
Total posts: 5125
Posted:nice going josh.. i look forward to seeing you do that soon.. can you have it down by CG?

hug


"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

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Pyrolific
Returning to a unique state of Equilibrium
Location: Adelaide, South Australia
Member Since: 10th Jan 2001
Total posts: 3288
Posted:just updated the sim.

new features;

- its now got a reset button so you can program it and then have it run the pattern from the bottom (as fire spinners tend to).

-a persist mode, so that you can see the trail stay on the stage - rather than being removed.

-A toggle switch to make the hand visible or not.

next version will have two(!) poi smile

Josh


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thombre
member
Location: Nottingham
Member Since: 6th Oct 2006
Total posts: 74
Posted:With this persist thing you can get some very nice patterns, proper spiragraph stuff!

Buy gerbils cos you can't spin with hamsters

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Fefnir
Fefnir

Member
Location: Arizona
Member Since: 12th Nov 2006
Total posts: 34
Posted:295 and 300 ^^

Stan Fox: Damn these glasses.
Navin R. Johnson: Yes, sir.
[to the glasses]
Navin R. Johnson: I damn thee.

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pineapple pete
pineapple pete

water based
Location: melbourne
Member Since: 20th Sep 2004
Total posts: 5125
Posted:ubblol according to your persistance setting... the poi will strobe when going extremely fast tongue

hug


"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

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Pyrolific
Returning to a unique state of Equilibrium
Location: Adelaide, South Australia
Member Since: 10th Jan 2001
Total posts: 3288
Posted:well they would if your eye had a frame rate! smile

Josh


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pineapple pete
pineapple pete

water based
Location: melbourne
Member Since: 20th Sep 2004
Total posts: 5125
Posted:hmmm... thats a very good point tongue

hug


"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

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Gnor
Gnor

Carpal \'Tunnel
Location: Perth
Member Since: 31st Mar 2003
Total posts: 5814
Posted:I now see dots ubbrollsmile

Is it the Truth?
Is it Fair to all concerned?
Will it build Goodwill and Better Friendships?
Will it be Beneficial to all concerned?

Im in a lonely battle with the world with a fish to match the chip on my shoulder. Gnu in Binnu in a cnu

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pineapple pete
pineapple pete

water based
Location: melbourne
Member Since: 20th Sep 2004
Total posts: 5125
Posted:hehehehe... i should point out.. i am also appreciating this as the simulator it was designed to be.. not just crewing around smile

thanks josh hug


"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

Delete

pineapple pete
pineapple pete

water based
Location: melbourne
Member Since: 20th Sep 2004
Total posts: 5125
Posted:and... on saying that.. arms 1 poi 61 creates a series of concentric circles smile ubblol

hug


"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

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The Misguided Oracle
The Misguided Oracle

the floor is a sea of tigers...
Location: Brisvegas
Member Since: 31st Aug 2005
Total posts: 404
Posted:I'm trying to figure out how arm 1, poi 59 will look in real life :P

"My body is a well tuned machine... It just needs a competent driver." - ?

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NYC
NYC

NYC
Location: NYC, NY, USA
Member Since: 26th Aug 2001
Total posts: 9232
Posted: Written by: Pyrolific



well they would if your eye had a frame rate! smile



Josh





Your eye does have a frame rate. smile



Scroll Down to "Continuous Illumination".



For Wagon Wheel Fun here, try 45-45.



Then go +1 or -1 (on either the arm or the poi) for a second and put it back on 45-45.



Of course, you get same effect but different nodes at 90-90.



Thus proving that we're still not spinning fast enough to be really cool. wink


Well, shall we go?
Yes, let's go.
[They do not move.]

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NephrenKa
newbie

Member Since: 17th Sep 2006
Total posts: 20
Posted:I just made this: http://www.homeofpoi.com/ubbthreads/showflat.php/Cat/0/Number/833262/Main/833237#Post833262

only to find i'd been outdone. Although I've noticed you can't change the ratio of arm/poi on the animation, and from playing around with my spreadsheet i found that doing this makes some very nice patterns, especially if you have different lengths for each arm and each poi. Is there anyway you could add that to your next version?


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NephrenKa
newbie

Member Since: 17th Sep 2006
Total posts: 20
Posted:oh and is that made in flash? is it easy to? I'd like to know how to make animations so i could make them for other moves. Especially flowers where you're arms change direction, cos they always look really nice

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NephrenKa
newbie

Member Since: 17th Sep 2006
Total posts: 20
Posted:if you put poi on 300, then arms on any multiple of 10 they appear to stop, then going +or- 1 or 2 from there gives nice patterns, especially the ones near some of the multiples of 30

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Pyrolific
Returning to a unique state of Equilibrium
Location: Adelaide, South Australia
Member Since: 10th Jan 2001
Total posts: 3288
Posted:I can pretty easily add a second poi and arm, and I'm thinking of making the shoulder draggable in position so you can place them one on top of the other or side by side, or any other kind of crazy situation! smile

Also I definitely can add variable poi radius to simulate inside / inverted planes.

It'd be nice to be able to have a programmable sweep function on the poi radius too to make even spirals and smooth transition from long to short...hmmm... possible. but I'm back at Uni now so I'll see how much time I get to do some of the more tricky stuff! smile

hmmm programmable sweep would be wicked on all of the functions - that would allow simulation of 1.5s and other crazy ass pendula action...

Id also like to add move recognition and naming - ie you put in -1 4 and the name 'anti-spin flower' pops up.

Flash programming is similar to java programming - cept you can shortcut much of the graphics stuff by using Flash's drawing tools and built in objects. However (at least in Mx2004) you sacrifice a lot of the OOP strong structure you get in java. ie flash mx2004 can sometimes just do whacky stuff - that a proper programming language simply shouldn't do.

The whole animation you are seeing is done in code - not tweened or anything like that.


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Pyrolific
Returning to a unique state of Equilibrium
Location: Adelaide, South Australia
Member Since: 10th Jan 2001
Total posts: 3288
Posted:hmm.

Perhaps I could build a file system interface that would load a PoiXML file containing timing, radius, sequence, sweep and speed information that would allow you to run a series of moves in sequence.

I guess then I'd need to write an XSDL...

then I could set up a webservice that you could upload your PoiXML docs to and we could then rate each others routines!

damn geekery.



POIXML.


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Ry
Ry

Gromit's Humble Squire
Location: Brisbane, Australia
Member Since: 2nd Feb 2005
Total posts: 4496
Posted:Wow nice work Josh.

Geeza- 120 118 is trippy!


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Ry
Ry

Gromit's Humble Squire
Location: Brisbane, Australia
Member Since: 2nd Feb 2005
Total posts: 4496
Posted:hmm. I'm currently hypnotising myself at 150 150, and increasing each one by 1 each time. Discovered that that when the numbers are the same, the pattern becomes somewhat 'solid' and if you increase and decrease, for e.g. do 150 150, then 150 151, then 150 150 again, the pattern changes.. yay for little discoveries smile Bet it was really obvious to everyone else though ubblol



ps. Is there a way to manually enter numbers? 229 587 is tripping me out, but it took a lot of clicks to get there! (I'm obviously not using this as a poi tool.. ubblol)


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pineapple pete
pineapple pete

water based
Location: melbourne
Member Since: 20th Sep 2004
Total posts: 5125
Posted:229 120 is nice smile

as is 229 133 smile

229 228 is awesome biggrin but upon reaching rys afforementions 229587, they appear similar, but 229228 is slower smile

hug


"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

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Ry
Ry

Gromit's Humble Squire
Location: Brisbane, Australia
Member Since: 2nd Feb 2005
Total posts: 4496
Posted:There was one which was pretty trippy and started to look very random, but I lost it and couldn't figure out what it was. It looked like a party where people were walking around to strangers, stopping to say hello, then walking off to meet other people..

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Gnor
Gnor

Carpal \'Tunnel
Location: Perth
Member Since: 31st Mar 2003
Total posts: 5814
Posted:sims poi

Is it the Truth?
Is it Fair to all concerned?
Will it build Goodwill and Better Friendships?
Will it be Beneficial to all concerned?

Im in a lonely battle with the world with a fish to match the chip on my shoulder. Gnu in Binnu in a cnu

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