Holistic Spinner (I hope)
ah wah wah wah a wah wah
Written by: UCOF
Me, myself and I have only recently understood the numbers.
0 = empty hand
1 = pass straight along the horizontal from one hand to the other
2 = a small throw up whichy lands in teh same hand
3 = a throw at normal height from one hand to the other (like the thow in a normal cascade)
4 = a higher throw which lands in the same hand you threw with
5 = higher than a 3
6 = higher than a 4
7 = higher than a 5
Basically what no one told me... is that all the even numbers...stay in the same hand when you throw ...whereas odd numbers change hands.
Ive been waiting to see who would be the first person to do their definition of siteswap on this site for a very long time now...guess it is me then.
so the siteswap code for a normal cascade is 333
however... the siteswap for mills mess is also 333
the numbers only represent how high the balls go, not he position of your hands or where to throw the objects.
When you see a long list of numbers... the first number is always thrown with the right hand.
um..
multiplexes(throwing and/or catching 2 or more balls at eh same time) are done in square brackets such as [6x,4].
and the x there menas that the ball crosses over...which confuses me I always thought that even numbers stayed int ehsame hand.
Perhaps Coleman or Uber Seal or Bluecat could fill in anythign ive missed...
Written by: Coleman
there's a few anomolies there jon...
the numbers actually represent how long it is before that ball is thrown again - the throw heights are an analogy of this.
a 3 is thrown and has three beats to wait before it is thrown again.
therefore for any trick we can write the pattern repeatedly and follow the path of each individual ball.
if no balls need to be thrown at the same time (ignoring multiplexes at the moment), then the siteswap is juggleable.
example below picking each of the three balls in turn and seeing where they go in the pattern:
531531531...
5315315...
531531...
so as there are no balls landing in the same hand at the same time, we know 531531531531... is a valid siteswap.
we write siteswaps as the shortest repeatable sequence: so 531531531... becomes just '531'; the 3 ball cascade is just '3'.
multiplexes are written in square brackets (with no comma's) like this: 7121[75]1
you should ignore numbers with crosses as they are only used in sync siteswap which has different rules to async ('vanilla') siteswap.
you can start with your right hand or your left hand, as long as you alternate r-l-r-l-r-l-r-l... for the entire siteswap sequence.
like you said though jon, the best thing about them is they let you do what you like with hand position, catch type, catch position and so on, making siteswaps very versatile for creating interesting pattern variations.
what i have discovered recently is that you can play around with the heights of the throws, the heights of your catches and the dwell time (how long you hold onto a ball) to mess around with your siteswap patterns too.
its why the rhythm of 441 with the 1 btb is so different - throwing high 4's while having a much longer dwell time on the 1 ball makes the pattern fit perfectly and gives you the extra time you need to do the 1 in a difficult position.
Written by:
0 = empty hand
1 = pass straight along the horizontal from one hand to the other
2 = a small throw up whichy lands in teh same hand
3 = a throw at normal height from one hand to the other (like the thow in a normal cascade)
4 = a higher throw which lands in the same hand you threw with
5 = higher than a 3
6 = higher than a 4
7 = higher than a 5
Maybe I should change this too something abit nicer, humm no I still think your all Ct
Holistic Spinner (I hope)
ah wah wah wah a wah wah
Holistic Spinner (I hope)
Maybe I should change this too something abit nicer, humm no I still think your all Ct
"i see you at 'dis cafe.
i come to 'dis cafe quite a lot myself.
they do porridge."
- tim westwood
Juggling isn't useless, It just isn't useful.
Neural Coding is Idiosyncratic:-)
'Do you like dry cerial? Hope so because we've drunk your milk. Yours Sincerely, Your Neighbourhood Milk Thief'
Willy - is bad for your health...
Juggling isn't useless, It just isn't useful.
Neural Coding is Idiosyncratic:-)
'Do you like dry cerial? Hope so because we've drunk your milk. Yours Sincerely, Your Neighbourhood Milk Thief'
Juggling isn't useless, It just isn't useful.
Neural Coding is Idiosyncratic:-)
'Do you like dry cerial? Hope so because we've drunk your milk. Yours Sincerely, Your Neighbourhood Milk Thief'
Written by: Megafish
ooh ooh ooh, passing siteswaps, they're really really silly....
wow, imagine doing Mill's mess passing siteswap siteswap;-( that would just be really really silly.
I got jongl to run a 4 ball backcross mills mess earlier, that looked quite silly as well:-)
Willy - is bad for your health...
"but have you considered there is more to life than your eyelids?"
jointly owned by Fire_Spinning_Angel and Blu_Valley
Using the keywords [swap *] we found the following existing topics.