This is not just my work, it's Chris Carlos, Mr Jedly, Daniel Gunthorpe and Many Others. Posting it here is a bit of an experiment.
A space to talk about 1-3 and then four and five staff manipulation and awesomeness.
First off: Writing down all the staff on staff contact moves that currently exist and entrance and exits to SoSC (Staff on Staff Contact).
SoSC (2 Staffs):
Paddle Staff – the bottom staff – the ‘sub’
Contact Staff – the top staff – the ‘dom’
- both horizontally and vertically: sometimes merged into each other.
The Under Trap
- the trap that happens as you go into a windmill
Trap to Trap
- with both a step inbetween, or a roll.
Trap to Under Trap
- what happens again before a windmill.
Trap to Propellor to Under Trap
- same as before but with an extra rotation around the paddle staff.
Under Trap to Under Trap
- yep the underneathy one.
Inside Trap / Caged Trap
- A trap on the middle of the paddle staff after doing a caged steve. It’s done low.
- Can be Caged Trap to Caged Trap but it’s a bit strange.
- the contact staff rolls or steps across the paddle staff, rotates around the end of the paddle staff and then goes back across the paddle staff and repeats the same movement.
- vertically it requires a turn, horizontally it doesn’t.
Paddle Steve / SoS Steve
- A steve that goes across the paddle staff and then back onto the starting arm.
- Doing it with your hand in different positions evoke different movements. You could put your hands close together or my favorite, as far apart as possible.
- Vertically, after going from trap to trap turning with the contact staff almost trapped and then once turned 180 letting the contact staff travel back along the paddle staff, Trap to Trap. Ad Nauseum.
- Propelloring the Contact staff with one end of the Paddle Staff
- Vertically carrying the Contact Staff on one end of the paddle staff in a 360 one beat. (fishtail)
- Going from Trap to Under Trap to pulling the contact staff up behind you letting it propellor to release it from the trap and then going trap to trap behind (or above) your head, then the entrance is repeated in reverse order.
- Can also be connected by the Trapped Weave.
- Can also be done with a 360 pirouette when the contact staff is behind (or above) your head.
Trap to Trap to Throw
- Horizontally: once the contact staff is in the middle of the paddle staff, it can be thrown and caught again on the center of the paddle staff.
Propellor to Throw
- Typically more vertical, a throw out of propellor and back in.
- A version of a prayer matrix, the Contact Staff is put into a matrix from a paddle steve and is carried across the front by the paddle staff, like the prayer matrix.
- entered in one of two ways, from a Trap to Trap or from a propellor.
- Same as the jesus, but less so.
Caged Paddle Steve / Caged SoS Steve
- Caged by reaching arms and paddle staff around contact staff as it does a steve.
- The paddle staff is held like a sword and a fairly normal prayer steve is done around it with the contact staff.
- More interestingly you can let the contact staff roll to the very far end of the paddle staff and back again before continuing the prayer steve.
Assisted / Controlled Steves
- Do a steve using the paddle staff as a parallel track for your staff, this way its rolling on both your arm and the paddle staff making it very controlled.
Anti-Turn SoS Steve (Counter SoS Steve)
- Like the normal one, but turning against the spin. Well turning against the spin of the contact staff, the paddle staff usually turns with you.
Anti-Turn Trap to Trap
- A Brettstar special edition: From a normal trap you spin around like a crazy person (what would be the anti-turn way, if the staff was spinning) the contact staff hopefully remains still / isolated, while the paddle staff does the normal Trap to Trap manipulations. You turn 360 and come back into the otherside trap with the contact staff having done little to zero movement.
- When doing Trap to Trap, instead of letting the contact staff step onto the middle of the paddle staff, you can jam yer head in there and have it do a quick neck wrap before going into the other side trap. -ala Chris.
- A vertical move, kindof a version of a non-turning 360. Perhaps with more fishtailyness.
- As you do a vertical paddle in the wheel plane turn the paddle staff and let the contact staff step back across it and do another paddle and then repeat continuously.
Washing machine 360s/ pirouette
- A Kyle move if ever there was one. You hold/ balance the staffs while twisting your body so that the staffs do a 360 staying in wall plane. You end up doing a funny little back arch thing along with your pirouette.
- Really useful as you can do it at any point where there is a trap or pinch of any sort. Looks really good in a cross.
One Handed SoSC
3 club juggling style traps
- These are fun and work really well as a kind of save (if you hold the paddle staff vertically on the right side of your body, with your thumb facing down, you can let the contact staff just fall off an anticlockwise horizontal neck wrap into a trap). You can also turn into them or finish something like a angel roll this way, it also feeds straight into cross stuff.
Extra steve beats (1 hand)
- The dom rolls down arm from neck to hand, the sub is thumb down in this hand. The dom does one rotation on the sub with the heal of the hand facing up, then the sub rotates and the dom does another rotation, this can be continuous or then lead to a full steve or something cool.
* Kick up to Trap
* Neck Wrap Kick up to Trap.
* Dag’s wrist wrap to Trap
* Chris’s Halo roll / Half Pivot to Trap
* Steve to Trap
Dags trap to trap Marcus Atomic Thing.
One end on floor shenanigans.
Caged Halos and Jesus’s and such.
One handed moves….
Caged Jesus (can be continuous)
Caged Throatside Neck Spin. (Horz or Vertical)
Caged Trap (normal)
– As per normal trap, but the contact staff is under the paddle staff on the thumb side, not the pinky side.
Caged Trap (under)
– As per under trap, but the contact staff is above the paddle staff on the thumb side, not the pinky side. Same as before a caged halo.
Caged Trap to Trap
– Normal Caged Trap to opposite side. Contact staff 1.5 rotations to other hand/trap. Horizontal or vertical.
– As per “Caged Trap to Trap”, but contact staff can stay on the same hand and to fig-8’s. (think over & under fishtails). Can use traps to change direction. Can do turns & Pirouettes.
Caged Halo to Paddle
– Caged trap(under) to halo. (eg Rt side to left side). Left hand lets go when contact staff is vertical behind head & grabs the staff into a paddle/L-side trap. Contact staff continues to spin into paddle.
Caged Throatside Neck Spin to Paddle
– same as halo, but throatside. Horz or vertical.
*Left Side trap to Caged Trap_
- LS Trap. Contact staff spins 1.5 rotations to caged trap. Paddle staff spins cockwise(cw) 0.5 rotation. Horizontal only. Also can do a propellor in the middle, and/or 360 spin.
Under Trap to Under Caged Trap
- As above, but the other traps. propellors, pirouettes.
Check the definitions of the under traps/normal traps as how i’ve defined it; the paddle staff is under the contact staff for an ‘under’ trap.
3 Staff Contact:
Angel Roll Seperations
- Two in one hand, angel roll one across to the other hand. Good times.
- Continous neck pinches and direction changes, staff being replaced over the top.
+ Many things from Chronos legacy.
+ Many things from Kyle too probably.
+ Brettstar: http://www.youtube.com/watch?v=9-p8-IsTodg