Home of POI and fire twirling Glow in the Dark - uploaded by DakkonSwirly - uploaded by DakkonAtom - uploaded by Dakkon
      

Antispin simulator

      
Page 2 of 2 < 1 2
Topic Options
Rate This Topic
#838096 - 06/09/07 08:48 AM Re: antispin simulator [Re: Pyrolific]
NYC Offline
NYC

Registered: 26/08/01
Loc: NYC, NY, USA
 Written by: Pyrolific


well they would if your eye had a frame rate!

Josh



Your eye does have a frame rate.

Scroll Down to "Continuous Illumination".

For Wagon Wheel Fun here, try 45-45.

Then go +1 or -1 (on either the arm or the poi) for a second and put it back on 45-45.

Of course, you get same effect but different nodes at 90-90.

Thus proving that we're still not spinning fast enough to be really cool.
_________________________
Well, shall we go?
Yes, let's go.
[They do not move.]

Top
#838097 - 07/09/07 03:47 AM Re: antispin simulator [Re: NYC]
NephrenKa Offline
newbie

Registered: 17/09/06
I just made this: http://www.homeofpoi.com/ubbthreads/showflat.php/Cat/0/Number/833262/Main/833237#Post833262

only to find i'd been outdone. Although I've noticed you can't change the ratio of arm/poi on the animation, and from playing around with my spreadsheet i found that doing this makes some very nice patterns, especially if you have different lengths for each arm and each poi. Is there anyway you could add that to your next version?

Top
#838098 - 07/09/07 03:58 AM Re: antispin simulator [Re: NephrenKa]
NephrenKa Offline
newbie

Registered: 17/09/06
oh and is that made in flash? is it easy to? I'd like to know how to make animations so i could make them for other moves. Especially flowers where you're arms change direction, cos they always look really nice

Top
#838099 - 07/09/07 07:19 AM Re: antispin simulator [Re: NephrenKa]
NephrenKa Offline
newbie

Registered: 17/09/06
if you put poi on 300, then arms on any multiple of 10 they appear to stop, then going +or- 1 or 2 from there gives nice patterns, especially the ones near some of the multiples of 30

Top
#838100 - 07/09/07 02:42 PM Re: antispin simulator [Re: NephrenKa]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
I can pretty easily add a second poi and arm, and I'm thinking of making the shoulder draggable in position so you can place them one on top of the other or side by side, or any other kind of crazy situation!

Also I definitely can add variable poi radius to simulate inside / inverted planes.

It'd be nice to be able to have a programmable sweep function on the poi radius too to make even spirals and smooth transition from long to short...hmmm... possible. but I'm back at Uni now so I'll see how much time I get to do some of the more tricky stuff!

hmmm programmable sweep would be wicked on all of the functions - that would allow simulation of 1.5s and other crazy ass pendula action...

Id also like to add move recognition and naming - ie you put in -1 4 and the name 'anti-spin flower' pops up.

Flash programming is similar to java programming - cept you can shortcut much of the graphics stuff by using Flash's drawing tools and built in objects. However (at least in Mx2004) you sacrifice a lot of the OOP strong structure you get in java. ie flash mx2004 can sometimes just do whacky stuff - that a proper programming language simply shouldn't do.

The whole animation you are seeing is done in code - not tweened or anything like that.
_________________________
--
Help! My personality got stuck in this signature machine and I cant get it out!

Top
#838101 - 07/09/07 02:48 PM Re: antispin simulator [Re: Pyrolific]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
hmm.

Perhaps I could build a file system interface that would load a PoiXML file containing timing, radius, sequence, sweep and speed information that would allow you to run a series of moves in sequence.

I guess then I'd need to write an XSDL...

then I could set up a webservice that you could upload your PoiXML docs to and we could then rate each others routines!

damn geekery.



POIXML.
_________________________
--
Help! My personality got stuck in this signature machine and I cant get it out!

Top
#838102 - 11/09/07 10:05 PM Re: antispin simulator [Re: Pyrolific]
Ry Offline
Gromit's Humble Squire

Registered: 02/02/05
Loc: Brisbane, Australia
Wow nice work Josh.

Geeza- 120 118 is trippy!

Top
#838103 - 11/09/07 10:14 PM Re: antispin simulator [Re: Ry]
Ry Offline
Gromit's Humble Squire

Registered: 02/02/05
Loc: Brisbane, Australia
hmm. I'm currently hypnotising myself at 150 150, and increasing each one by 1 each time. Discovered that that when the numbers are the same, the pattern becomes somewhat 'solid' and if you increase and decrease, for e.g. do 150 150, then 150 151, then 150 150 again, the pattern changes.. yay for little discoveries Bet it was really obvious to everyone else though

ps. Is there a way to manually enter numbers? 229 587 is tripping me out, but it took a lot of clicks to get there! (I'm obviously not using this as a poi tool.. )

Top
#838104 - 12/09/07 12:07 AM Re: antispin simulator [Re: Ry]
pineapple pete Offline
water based

Registered: 20/09/04
Loc: melbourne
229 120 is nice

as is 229 133

229 228 is awesome but upon reaching rys afforementions 229587, they appear similar, but 229228 is slower

_________________________
"you know there are no trophys for doing silly things in real life yeah pete?" said ant "you wont get a 'listened to ride of the valkyries all the way to vietnam' trophy"

*proud owner of the very cute fire_spinning_angel, birgit and neon shaolin*

Top
#838105 - 12/09/07 12:52 AM Re: antispin simulator [Re: pineapple pete]
Ry Offline
Gromit's Humble Squire

Registered: 02/02/05
Loc: Brisbane, Australia
There was one which was pretty trippy and started to look very random, but I lost it and couldn't figure out what it was. It looked like a party where people were walking around to strangers, stopping to say hello, then walking off to meet other people..

Top
#838106 - 12/09/07 01:28 AM Re: antispin simulator [Re: Ry]
Gnor Offline
Carpal \'Tunnel

Registered: 31/03/03
Loc: Perth
sims poi
_________________________
Is it the Truth? Is it Fair to all concerned? Will it build Goodwill and Better Friendships? Will it be Beneficial to all concerned? Im in a lonely battle with the world with a fish to match the chip on my shoulder. Gnu in Binnu in a cnu

Top
#838107 - 12/09/07 10:42 AM Re: antispin simulator [Re: Gnor]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
mmm entering numbers manually would be useful I never thought people would go for such high numbers! - next revision!

Josh
_________________________
--
Help! My personality got stuck in this signature machine and I cant get it out!

Top
#838108 - 12/09/07 02:12 PM Re: antispin simulator [Re: Pyrolific]
Ry Offline
Gromit's Humble Squire

Registered: 02/02/05
Loc: Brisbane, Australia
Found a bunch of interesting ones but just threw all of them out- I found mandelbrot! omg!! heehe

-26, 501 then turn on persist and turn off hand.

Like ! Makes me happy !

Top
#838109 - 12/09/07 02:23 PM Re: antispin simulator [Re: Ry]
Ry Offline
Gromit's Humble Squire

Registered: 02/02/05
Loc: Brisbane, Australia
In just tracing steps to duplicate him, found -26, 347 (then turn on persist and turn off hand). A bit simpler than 501, but same dude.

Josh- sorry to artify your otherwise very functional utility

Top
#838110 - 13/09/07 04:11 PM Re: antispin simulator [Re: Ry]
Pyrolific Moderator Offline
Returning to a unique state of Equilibrium

Registered: 10/01/01
Loc: Adelaide, South Australia
lol - you have more patience than me for clicking up to 501!

Josh
_________________________
--
Help! My personality got stuck in this signature machine and I cant get it out!

Top
#838111 - 13/09/07 09:02 PM Re: antispin simulator [Re: Pyrolific]
Ry Offline
Gromit's Humble Squire

Registered: 02/02/05
Loc: Brisbane, Australia
It's worth it!

(-26, 501 then turn on persist and turn off hand.)

Of course, if you put in a manual entry thingo, patience would be a nonissue..

Top
#923133 - 07/10/10 06:07 PM Re: antispin simulator [Re: Ry]
johndhaive Offline
Kebab Embalmer

Registered: 06/01/09
Loc: Tulsa, Oklahoma
295:165
_________________________
Tam tam tam cheketitamtam, ketumpantam, ketumpan kete kete kete, tam tam tam ketumpanketey!

Top
#923134 - 07/10/10 06:09 PM Re: antispin simulator [Re: johndhaive]
johndhaive Offline
Kebab Embalmer

Registered: 06/01/09
Loc: Tulsa, Oklahoma
295:294
_________________________
Tam tam tam cheketitamtam, ketumpantam, ketumpan kete kete kete, tam tam tam ketumpanketey!

Top
#925075 - 10/11/10 02:53 AM Re: antispin simulator [Re: johndhaive]
Zaltymbunk Offline
newbie

Registered: 06/07/06
Loc: Gennes, Maine et Loire, France
It is not an animated simulator ... but if you want to draw all kind of patterns for Poïs ... you will find the link to download the spreadsheet in that post : "Trochoïd Engine for Poï : A pattern plotter"
Enjoy !
_________________________
°oO Fire Can Be Changed Place Oo°

°oO Juggling ... in all its forms ... enable us to be aware of the Geometry around us ... and even beyond Oo°

Top
Page 2 of 2 < 1 2



     Show more..