#838096 - 06/09/07 08:48 AM
Re: antispin simulator
[Re: Pyrolific]
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NYC
Registered: 26/08/01
Loc: NYC, NY, USA
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#838097 - 07/09/07 03:47 AM
Re: antispin simulator
[Re: NYC]
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newbie
Registered: 17/09/06
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I just made this: http://www.homeofpoi.com/ubbthreads/showflat.php/Cat/0/Number/833262/Main/833237#Post833262only to find i'd been outdone. Although I've noticed you can't change the ratio of arm/poi on the animation, and from playing around with my spreadsheet i found that doing this makes some very nice patterns, especially if you have different lengths for each arm and each poi. Is there anyway you could add that to your next version?
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#838098 - 07/09/07 03:58 AM
Re: antispin simulator
[Re: NephrenKa]
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newbie
Registered: 17/09/06
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oh and is that made in flash? is it easy to? I'd like to know how to make animations so i could make them for other moves. Especially flowers where you're arms change direction, cos they always look really nice
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#838099 - 07/09/07 07:19 AM
Re: antispin simulator
[Re: NephrenKa]
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newbie
Registered: 17/09/06
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if you put poi on 300, then arms on any multiple of 10 they appear to stop, then going +or- 1 or 2 from there gives nice patterns, especially the ones near some of the multiples of 30
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#838100 - 07/09/07 02:42 PM
Re: antispin simulator
[Re: NephrenKa]
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Returning to a unique state of Equilibrium
Registered: 10/01/01
Loc: Adelaide, South Australia
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I can pretty easily add a second poi and arm, and I'm thinking of making the shoulder draggable in position so you can place them one on top of the other or side by side, or any other kind of crazy situation!  Also I definitely can add variable poi radius to simulate inside / inverted planes. It'd be nice to be able to have a programmable sweep function on the poi radius too to make even spirals and smooth transition from long to short...hmmm... possible. but I'm back at Uni now so I'll see how much time I get to do some of the more tricky stuff!  hmmm programmable sweep would be wicked on all of the functions - that would allow simulation of 1.5s and other crazy ass pendula action... Id also like to add move recognition and naming - ie you put in -1 4 and the name 'anti-spin flower' pops up. Flash programming is similar to java programming - cept you can shortcut much of the graphics stuff by using Flash's drawing tools and built in objects. However (at least in Mx2004) you sacrifice a lot of the OOP strong structure you get in java. ie flash mx2004 can sometimes just do whacky stuff - that a proper programming language simply shouldn't do. The whole animation you are seeing is done in code - not tweened or anything like that.
_________________________
-- Help! My personality got stuck in this signature machine and I cant get it out!
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#838101 - 07/09/07 02:48 PM
Re: antispin simulator
[Re: Pyrolific]
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Returning to a unique state of Equilibrium
Registered: 10/01/01
Loc: Adelaide, South Australia
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hmm.
Perhaps I could build a file system interface that would load a PoiXML file containing timing, radius, sequence, sweep and speed information that would allow you to run a series of moves in sequence.
I guess then I'd need to write an XSDL...
then I could set up a webservice that you could upload your PoiXML docs to and we could then rate each others routines!
damn geekery.
POIXML.
_________________________
-- Help! My personality got stuck in this signature machine and I cant get it out!
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#838103 - 11/09/07 10:14 PM
Re: antispin simulator
[Re: Ry]
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Gromit's Humble Squire
Registered: 02/02/05
Loc: Brisbane, Australia
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hmm. I'm currently hypnotising myself at 150 150, and increasing each one by 1 each time. Discovered that that when the numbers are the same, the pattern becomes somewhat 'solid' and if you increase and decrease, for e.g. do 150 150, then 150 151, then 150 150 again, the pattern changes.. yay for little discoveries  Bet it was really obvious to everyone else though
ps. Is there a way to manually enter numbers? 229 587 is tripping me out, but it took a lot of clicks to get there! (I'm obviously not using this as a poi tool..  )
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#838106 - 12/09/07 01:28 AM
Re: antispin simulator
[Re: Ry]
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Carpal \'Tunnel
Registered: 31/03/03
Loc: Perth
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sims poi
_________________________
Is it the Truth?
Is it Fair to all concerned?
Will it build Goodwill and Better Friendships?
Will it be Beneficial to all concerned?
Im in a lonely battle with the world with a fish to match the chip on my shoulder. Gnu in Binnu in a cnu
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#838107 - 12/09/07 10:42 AM
Re: antispin simulator
[Re: Gnor]
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Returning to a unique state of Equilibrium
Registered: 10/01/01
Loc: Adelaide, South Australia
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mmm entering numbers manually would be useful I never thought people would go for such high numbers! - next revision!
Josh
_________________________
-- Help! My personality got stuck in this signature machine and I cant get it out!
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#838108 - 12/09/07 02:12 PM
Re: antispin simulator
[Re: Pyrolific]
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Gromit's Humble Squire
Registered: 02/02/05
Loc: Brisbane, Australia
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Found a bunch of interesting ones but just threw all of them out- I found mandelbrot! omg!! heehe -26, 501 then turn on persist and turn off hand. Like  ! Makes me happy  !
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#838110 - 13/09/07 04:11 PM
Re: antispin simulator
[Re: Ry]
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Returning to a unique state of Equilibrium
Registered: 10/01/01
Loc: Adelaide, South Australia
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lol - you have more patience than me for clicking up to 501!
Josh
_________________________
-- Help! My personality got stuck in this signature machine and I cant get it out!
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#923133 - 07/10/10 06:07 PM
Re: antispin simulator
[Re: Ry]
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Kebab Embalmer
Registered: 06/01/09
Loc: Tulsa, Oklahoma
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295:165
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Tam tam tam cheketitamtam, ketumpantam, ketumpan kete kete kete, tam tam tam ketumpanketey!
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#923134 - 07/10/10 06:09 PM
Re: antispin simulator
[Re: johndhaive]
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Kebab Embalmer
Registered: 06/01/09
Loc: Tulsa, Oklahoma
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295:294
_________________________
Tam tam tam cheketitamtam, ketumpantam, ketumpan kete kete kete, tam tam tam ketumpanketey!
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#925075 - 10/11/10 02:53 AM
Re: antispin simulator
[Re: johndhaive]
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newbie
Registered: 06/07/06
Loc: Gennes, Maine et Loire, France
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It is not an animated simulator ... but if you want to draw all kind of patterns for Poïs ... you will find the link to download the spreadsheet in that post : "Trochoïd Engine for Poï : A pattern plotter"Enjoy !
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°oO Fire Can Be Changed Place Oo°
°oO Juggling ... in all its forms ... enable us to be aware of the Geometry around us ... and even beyond Oo°
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