Doubles Anti-Spin / Isolation Grips (holding patterns.)
Time to get to knitty gritty with thumb end and pinky ends... Eurgh
The thumb end is the end the thumb points to if it were laid flat on the staff while you were gripping it normally.
The pinky end is the other end. (the one your pinky finger is closest too)
These technically aren't grips, but are body positions related to grips and which way round the staff's are. I'm going to use grips in this post to mean that. Maybe some new terminology is needed here.
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My favourate grip: both thumbs pointing toward each other.
This is true doing anti-spin or isolation with doubles.
I find that both pinkies pointing towards each other feels a tad odd. It's not a lot different, just your hands are the other way around. So for both thumbs, your plams are facing down. With both pinkies, both plams are facing up. (feels more open.)
so obvisously you can do a half turn of the staff, (half a beat) to get to the other 'grip'. Both pinkies to both thumbs.
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Then of course, you have one pinky - one thumb. This is a more normal grip for isolations, as it will occur naturally out of parallel reels.
Either way is possible of course: forwards, left pinky in, right thumb in, ;; forwards, left thumb in, right pinky in and so on for backwards.
Anti-spinning with these non-homogenous grip patterns feels odd to me, but only because I haven't practised it as much. Strugz I think uses this grip lots.
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I talk about all these things in parallel but it all applies to butterfly too obviously.
Recently a lot of butterfly anti-spin has involved switching ends of the staff to get extra beats and make the pattern look different. This means the ends pointing at each other switch also, and you get the other grip.
other ways of switching between 'grips' are to speed up one staff hence only switching it's end. Change your grip without letting go of the staff by squirming your hand around a bit. Do a throw and catch in the alternate grip. Stop one staff for a beat while letting the other carry on... etc. Lots of ways.
There's only a few moves I know that actively require a certain grip in order for them to work, mostly due to immediate snaking as you do the move.
So this knowledge isn't that useful.
Apart from:
The way you hold the staffs affects how the movement looks and how your body moves.
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Then you get into snaked isolation and snaked anit-spin territory.
So you can snake an anti-spin to get an extra beat out of it, or you can hold it in snake and do the entire anti-spin like that. Or you can use inside planes (or any other method) to get out of the extra snake.
There are plenty more snaked grips. I will have to go experiment to discover all of them... or at least so I can write them down accurately.
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in other words: learn all moves with all the different grips. (and then with 3/4 grips...

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