hi. I work for a company called Kent Circus School who for the past 15 years have been going around Kent doing circus skills workshops. We are currently developing a key stage 2 curriculum for circus skills (juggling, diablo, devil stick) and this will be piolted on our youth circus. It is based on levels, do a certain number of tricks and get a certificate for level 1

etc. It is not a grading system, just something to aim for, also the levels cannot just be learnt in five minutes, they take dedication and practice. We don't teach poi as standard at the moment but may do someday and it has come to me to write the poi moves. I am not entering into a debate as to whether or not poi should be learnt through a structured system or "free learning" (which is what im sure alot of us have done), save that for another thread.
It is obvious that before learning a 5beat weave you need to learn a 3beat weave first, therefore some moves should probably be learnt before others: this is where the debate starts!
(although I'm not stopping anyone learnigna 5beat before a 3beat-prove me wrong!

)
I thought if I post what I have come up with then other peoples feedback can help modify the moves and structure. I dont want this to be my own but a more of a collective effort from the HOP community. here goes (deep breath)
PT= parrallel time
FT=follow time
Level 1
Both hands forwards (FT and PT)
Both hands backwards (FT and PT)
Carries from forwards to backwards
Carries from backwards to forwards
Forwards weave
Backwards weave
Windmill
Butterfly (Forwards and Backwards)
BTH buttefly (at the same time)
BTH butterfly (hands alternating)
Level 2
Turning from forwards weave to backwards weave
Waist wraps (forwards and backwards)
Hip reels (PT and FT)
Shoulder reels (PT and FT)
Basic lock-outs (flowers)
TTN (forwards and backwards)
Opposite shoulder reels
Opposite hip reels
Basic stalls from the butterfly
The Corkscrew
Giant weave
Giant windmill
Buzzsaw (forwards and backwards)
The Fountain
Level 3
Forwards 5beat weave (wrists facing up and curled round)
Backwards 5beat weave (wrists facing up and curled round)
4 beat TTN (forwards and backwards)
BTB weave (forwards and backwards)
Basic arm wraps
Standard airwrap in the wall plane (from clockwise and anticlockwise)
Simultaneous wrist wraps
Simultaneous bicep wraps
Thigh wraps
Calf wraps
Stalling one up, one down
Basic atoms
The weave with one arm straight
Thru-wraps in the weave, off the arms (forwards and backwards)
4 beat windmills
Under the leg
Level 4 (this is where the silliness begins!)
Isolations
-isolated buzzsaw
-isolated forwards weave
-isolated backwards weave
-isolated backwards TTN
Stalling the weave
4-beat hyperloop (any direction)
Buzzsaw weave
Airwraps to wrist stalls
Thows and catches
One tie-up in backwards TTN
BTB waist wraps
BTB TTN (both ways!)
Butterfly weave
Pirouettes with arms at opposites
Pirouettes with arms at opposites with flowers
Under alternating legs for four consecutive beats (from TTN) Anti spin flowers (one hand only)
Stalling one up, one down BTB
Grabbing one poi in TTN
Atomic weave, forwards and backwards
Level 5 (this is a little ridiculous) - i can't do a lot of it
4-beat hyperloops from forwards weave, both ways
4-beat hyperloops from backwards weave, both ways
Inverted airwraps
Extra beats in airwraps/hyperloops
2-beat hyperloops from forwards 5beat weave (all four ways)
Under the leg airwraps
Butterfly hyperloops (butterfloops I believe??)
Isolated waist wraps
Isolated shoulder reels
Isolated alternating carries
Antispin forwards weave
Antispin backwards weave
Antispin flowers, both hands forwards in FT
Antispin flowers, both hands backwards in FT
Simultaneous wrist wraps in the buzzsaw
Simultaneous wrist wraps BTB
Simultaneous wrist wraps BTH
Continuous barrell roles forwards and backwards
Whip catches
7-beat weave forwards and backwards
6-beat backwards TTN (hands must be in FT for this to work)
Level 6???

I am aware that this list ignores both style and largely transitions and levels 5 is probably focused more on my own personal goals. I know very little about atoms or throws and catches for that matterwhich is why they hardly feature.
have i missed anything fundamental?
what moves need to switch levels?
feedback on how to make this better would be greatly appreciated. matt
