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Atomcraft: Basic atom theory and positions

      
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#638584 - 05/10/05 12:44 PM Atomcraft: Basic atom theory and positions
[Nx?] Offline
Scoiattolo de mare

Registered: 05/11/01
Loc: Europe,Scotland,Both
hello everyone!

I wrote this as a birthday present to everyone on the board, so I hope you like it.

sorry its a bit lateinnished but had some trouble uploading the images...

anyway, let the extreame geekery comence!

****************************************************************

basic atom craft

this essay is an attempt to describe clearly the basic movement principles when attempting to spin a stable atomic structure.

:P

i do not wish to get too bogged down in terminology, and therefore have invented my own for the most part. The main reason for this is that atoms are a paradime shift and are nearly impossible to explain in terms of ‘weave’ ect without serious misunderstanding. instead i will describe the principles with a few invented terms and we can worry about what to call them later.

this is just an overview of the physical possibilities and postures, it is in no way describing any one ‘trick’ or combination.

I am just a map.



Section I- Very Basic theory

how do we break up the atom into understandable chunks? lets start with the intersection. this is where the two planes of the atom cut each other. this intersection can be horizontal or vertical, or anything in-between but the position relative to the body changes its behaviour.


now, lets split again. what about movement in relation to the intersection?

you can move around the intersection, following the atoms rotational symmetry

or you can move over or across the intersection. these two principles are illustrated in the link below.

the basics


The difference between the horizontal and vertical atom is that the horizontal atom is easily moved over the intersection but not around the intersection. the reverse is true for the vertical atom.




The Atom Diagram

here

This is my atom model, it its useful for describing and thinking about atomic states. note that in these models the body rotates around the atom, but of course this translates directly into moving the atom around the body.

How the planes interact.

any atom can be in one of two states

Mesh

the poi travel in the same direction at the intersection.

Clash

the poi travel in the opposite direction at the intersection.

plane interactions

notice in the diagram of clash one hand is holding the tail of the arrow, behind the intersection, and the other hand is holding the head, next to the arrow.

these two interactions have been called butterfly and weave. but these terms are obsolete, as will bee seen in the next section.

a final set of variables for the model

there are three main variations for the hand positions.

hand positions

thease are basic in the extreame, but they are in fact the minium hand positions you must use to use atom. and its easier to model this way.

so now we can model the atom, we have its intersection, our movement relative to that, the planes interaction to each other and the position of our hands. so! how does it work?



Section II - Basic Application



Movement Around the Intersection (Vertical Atoms)

the vertical atom has two directions this depends on weather you are above or below the intersection, because (i think) you cant change that with vertical atoms.

vertical atoms

as you move around an atom the state changes from mesh to clash with every plane transition, every sector.

As you can see the differences in the directions are that in one the clash crosses and the mesh is open and the reverse is true for the other. atoms do like to balance.

you can transition two planes to stay in the same state, or you can transition 1 plane/hand and change the state. note also how all positions can be brought inside no matter the outside hand positions.


Movement over the Intersection (Horizontal Atoms)


like vertical atoms, horizontal has two directions, and two states, clash and mesh

below is a diagram showing the positions for each direction in the mesh state.

horisontal

note the difference, the vertical atoms go ‘mesh open’ to ‘mesh open’, but horizontal ones go ‘mesh open’- inside- ‘mesh crossed’. these can all be turned, and an over the head open mesh atom forwards becomes a crossed mesh atom backwards, in other words twist your arms as you turn your body, then bring the atom inside again.



Section III- Conclusions confusions and carry outs

we can see now that atoms only have two directions, around and across the intersection, and these directions encompass both of the states of clash and mesh. I think is may be possible to traverse the intersection in a vertical atom, and likewise for the horizontal. but i haven't managed to model it yet.

Also not so far included in this model is the concept of time, the poi’s orbits in relation to each other, suffice to say that in mesh the poi may follow any time freely and clash the poi must be same time to pass each other (arashi calls this ‘crane’) or otherwise be ‘woven’ by twisting and untwisting the wrists with the changes of direction. these are not massively theoretically complex but very hard to visualise in the imagination.

changes in direction are odd, although the atom is split into 4 parts, to change direction means to jump two parts at once, and to move one quadrant is to change the state of the atom and not its direction.

hyperloops are still in development within the model, but I am fairly certain that they act by swapping both planes through 90 degrees and thereby crossing the intersection, but maybe not. that's to go home with.

I hope you find this model helpful, by no means have i mapped everything about atoms, for instance half-in half-out positions are possible and unexplored here. It is an attempt to clarify and describe a very muddy and ill defined area. I am only a Map

happy birthday.

T
_________________________
This is a post by tom, all spelling is deleberate -><- Kallisti

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#638585 - 05/10/05 07:43 PM Re: Atomcraft: The basic theory and positions [Re: [Nx?]]
arashi Offline
raised by sighthounds

Registered: 21/03/02
Loc: austin,tx
Oooh! first response. lucky me.
how about
"Fabulous"


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#638586 - 05/10/05 11:50 PM Re: Atomcraft: The basic theory and positions [Re: arashi]
Azrelle_ Offline
member

Registered: 01/10/05
Loc: Glasgow-ish
my head's sore...
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Live life the fun way

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#638587 - 06/10/05 02:15 AM Re: Atomcraft: The basic theory and positions [Re: Azrelle_]
spiralx Offline
veteran

Registered: 01/05/02
Loc: London, UK
Good thread - I've explored a lot of these positions, but you've introduced some good terminology and thought much more about the transitions than I bothered to
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#638588 - 06/10/05 04:15 AM Re: Atomcraft: The basic theory and positions [Re: spiralx]
Tir_na_nOg Offline
journeyman

Registered: 20/05/05
Loc: Geographic Location
I have been wrecking my head for so so long without having anybody around to show me how to do atoms properly!!
(The diagrams are real insightful!)

Thou art a saviour to my sanity!!!!
Kudos to you Milhouse

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#638589 - 06/10/05 04:50 AM Re: Atomcraft: The basic theory and positions [Re: Tir_na_nOg]
TinklePants Offline
Clique Infiltrator, Cunning Linguist and Master Debator

Registered: 03/07/05
Loc: Edinburgh burgh burrrrrr
Sweet dude! I was doing atoms with the left poi on an overhead plane and the right on the vertical, swinging backwards, split timed.
But now I can... experiment
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I eat biscuits with my eyes.

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#638590 - 06/10/05 05:07 AM Re: Atomcraft: The basic theory and positions [Re: TinklePants]
coleman Offline
big and good

Registered: 29/08/02
Loc: lunn dunn, yoo kay
tom, this post is quite lovely.

and this diagram is possibly my favourite poi diagram ever - it says everything i couldn't be bothered to work out for myself in a handy little pocket reference card sized space.

i still reckon there are only four dimensions in this universe though




cole. x
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#638591 - 06/10/05 05:49 AM Re: Atomcraft: The basic theory and positions [Re: coleman]
_khan_ Offline
old hand

Registered: 17/11/04
Loc: San Francisco, California, USA
dude, this is soooooooooo just what i needed. i'm printing this one out. thank you thank you thank you!!!

_________________________
taken out of context i must seem so strange ~ ani di franco

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#638592 - 06/10/05 08:06 AM Re: Atomcraft: The basic theory and positions [Re: _khan_]
PCPaul Offline
newbie

Registered: 23/01/05
Loc: Portland, OR
MOST excellent! We outta make this one a sticky.

New (useful) guides have gotten hard for me to find, what with the "moveless" and confusing nature of advanced poi spinnage, but this one is great.

I'm still developing my waistwrap variations, but now on to atoms! Geez and all this time I had been spinning one poi in the side planes and the other corkscrew, turning 'em around, switching them up, hoping that I was getting close to truly atomizing...

So thank you thank you HARD yo - this thread's extremely wicked. And those kinds of diagrams are always helpful - keep 'em coming everybody! Woo-haa!

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#638593 - 06/10/05 09:10 AM Re: Atomcraft: The basic theory and positions [Re: coleman]
[Nx?] Offline
Scoiattolo de mare

Registered: 05/11/01
Loc: Europe,Scotland,Both
yo,

Thanks cole i knew youd like it

The thing about this is its just a system to make atoms more easy to think about. Ive not bothered to model everything I can think of, and the interactions between clash and mesh in turning horisontal atoms is an intresting avenue to build models with.

Im also trying to adress the clash mooition problem, and have added another dimension to the model, time.

time is intresting becuase it can be broken down, from its empty form, into two peices, split-time and same-time. wich of course are impossible to actually perform but make modeling so much easier.

the ex(t)ended model

in this model, the point at the ends represents where the poi head is at the particular time the model is cast. the two diffrent 'times' are easily pictured. also where the point is tells us how the poi are moving from one model to the next, becuase if they apear at the heads theyare going to move away from us, and at the tail they are coming toward us.

twotimes

with thease tools I am beggining to model the weave forms, tho its a little more difficult than this stuff, and I recon even inversions could get modled...

having a booring day at work?

do some meaningfull doodles :P

T

p.s. thanks you all for the words of encouragement, I was dead nervose about this being usefull, ta!
_________________________
This is a post by tom, all spelling is deleberate -><- Kallisti

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#638594 - 06/10/05 10:28 AM Re: Atomcraft: The basic theory and positions [Re: [Nx?]]
Stone Offline
Carpal \'Tunnel

Registered: 13/06/01
Loc: Melbourne







thanx and happy birthday
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#638595 - 06/10/05 10:44 AM Re: Atomcraft: The basic theory and positions [Re: Stone]
[Nx?] Offline
Scoiattolo de mare

Registered: 05/11/01
Loc: Europe,Scotland,Both
stone

oh and thanks to arashi, who clicked in a lot of this stuff, but also inspired me with his vaugeness...

T
_________________________
This is a post by tom, all spelling is deleberate -><- Kallisti

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#638596 - 06/10/05 01:00 PM Re: Atomcraft: The basic theory and positions [Re: [Nx?]]
Dragon7 Offline
Awhiowhio

Registered: 17/10/03
Loc: Aotearoa (NZ)
Good job bro! There is some nice techy stuff in there and looks easy to understand!!! Still take me awhile to get most of it tho.
Written by:

I am a slow learner




Oi I agree with cole.... except about the dimension thing


Edited by Dragon7 (06/10/05 01:00 PM)

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#638597 - 06/10/05 01:11 PM Re: Atomcraft: The basic theory and positions [Re: [Nx?]]
MikeIcon Offline
Pooh-Bah

Registered: 27/03/03
Loc: Philadelphia, PA - USA
So now... How does all this relate to the atomic weave? Am I doing it wrong or something? In all your examples the poi are in front of you and youre facing the corner of the intersection. When I do the atomic weave, one poi is doing circles in front and back of me while the other does circles on my sides like this .
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#638598 - 06/10/05 08:52 PM Re: Atomcraft: The basic theory and positions [Re: MikeIcon]
ficklampa Offline
member

Registered: 06/12/04
Loc: sweden,stockholm.
does anyone hace instructive films on atoms?
cause...call me stupid but i dont really get it:P
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#638599 - 06/10/05 10:53 PM Re: Atomcraft: The basic theory and positions [Re: ficklampa]
LazyAngel Offline
random guy

Registered: 29/07/04
Loc: Cambridge UK
good effort!
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Because ActiveAngel sounds like a feminine deodorant

Like sex, I'm much more interesting in real life than online.

'Be the change you want to see in the world around you' - Ghandi

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#638600 - 07/10/05 12:05 AM Re: Atomcraft: The basic theory and positions [Re: LazyAngel]
Delysid Offline
newbie

Registered: 21/08/05
Loc: Lier
yeess! atoms sounds interesting, looks like
things i already started to do on my own,
only fact is, i usually swing like that trying to keep it up as long as possible, without really knowing where the poi 'll end up

one of the nicest ways i ever made atoms
was with two glowstick attached to one string
in one hand, waving them in totally different trajectories
I was somewhat intoxicated tho, and it only works
half if not less good when i'm sober,
they keep crashing into my arms then
but back to topic hass anyone got useful video's about this?

grtz

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#638601 - 07/10/05 12:28 AM Re: Atomcraft: The basic theory and positions [Re: LazyAngel]
alphalight Offline
Member

Registered: 20/01/05
Loc: south germany
ok this looks like a new dimension of poi a wave of inspiration after the slovenien enlighting ejc05

i´m also working on it but i can´t put it in words

so thanks u all for that and all the captain of pois to give us such a universe of how to move
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peace and light

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#638602 - 07/10/05 07:00 AM Re: Atomcraft: The basic theory and positions [Re: alphalight]
[Nx?] Offline
Scoiattolo de mare

Registered: 05/11/01
Loc: Europe,Scotland,Both
yo icon, thats right, thats atomic weave,

my model is a lot simpler than that drawing because it only shows one state at a time.

if you were to bring your green and red lines together you would get two intersections, with the body between them, i.e. opposite intersections.... infact the only intersection marked on that diagram is wrong...

I havent fully modeled 3 beat weave yet, I had quite an intresting day at work *shock* and Im not shure how it fits.... but ill put it up after if anyone is intrested.

in fact its a notty problem....

as for vids, errm no, the point of the model is that you can see how something is done that you cant do yet[/], I only ever saw arashi and northen adam do thease moves, and neither of them work to the scale of the full model.

which is why i did it, cos i been busting my head over thease too.

alphalight, you got a vid of arashi's workshop...?



T
_________________________
This is a post by tom, all spelling is deleberate -><- Kallisti

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#638603 - 07/10/05 11:46 AM Re: Atomcraft: The basic theory and positions [Re: [Nx?]]
linden rathen Offline
man in a hat and owner of Tinklepants

Registered: 02/03/05
Loc: UK
love the timing idea and the diagrams are genius

thanks

*wanders off to turn himself into a giant string ball
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legless but smiling "im a starfish!" - patrick the starfish i must not say the "p" or the "c" word, i must not say the "p" or the "c" word...... product of a twisted mind Kyrian "i can't move shoes to the beach"

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