So I've started what I've said I'd do for a while now. Write a poi simulator
I knocked this up.
As I've never used opengl before it's a bit of guess work. My 3d Maths is quite vague / sketchy.
It may never get anywhere as at the moment I'd rather spin than code.
I see it as a way to comunicate ideas via another medium other than text and video.
No fancy physics cause my maths isn't to hot (So no tangles

)
No fancy graphics cause I can't draw
But it does spin poi and I'm hoping to get some kinda input as to how to control the spinner.
I need to add more parts than just head / body / poi but the basic heirichal code thingy is working.
You can see a picture of it doing an"
inverse giligan " I belive.
[image]http://www.homeofpoi.com/gallery/display.php?image=/500/1911pypoi.JPG[/image]
Hopfully this will help comunicate moves alot better as you should be able to see any move from any angle.
Any ideas would be cool.
TODO:
* Network comunication so you can send each other moves real time.
*Mouse Menu interface.
* Anyone know how to do collision detection in opengl
* Arms / hands / legs / other bits
* Menus (Saving, Loading, Clipboard )
* Pretty Models
* Input - Be able to manipulate the model in real time with the mouse somehow?!? - I think I have an idea.
* After seeing someone spinning some areotech last night I'd like to build somthing that you could feed two video feeds of someone spinning with glow poi from two different angles. and work out the coordinates of the move and put them into the simulator
* OH everything really.