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#429175 - 19/11/04 11:35 AM Poi simulator
garthy Offline
old hand

Registered: 22/04/02
Loc: Bristol, England
So I've started what I've said I'd do for a while now. Write a poi simulator

I knocked this up.

As I've never used opengl before it's a bit of guess work. My 3d Maths is quite vague / sketchy.

It may never get anywhere as at the moment I'd rather spin than code.

I see it as a way to comunicate ideas via another medium other than text and video.

No fancy physics cause my maths isn't to hot (So no tangles )
No fancy graphics cause I can't draw
But it does spin poi and I'm hoping to get some kinda input as to how to control the spinner.

I need to add more parts than just head / body / poi but the basic heirichal code thingy is working.

You can see a picture of it doing an" inverse giligan " I belive.

[image]http://www.homeofpoi.com/gallery/display.php?image=/500/1911pypoi.JPG[/image]

Hopfully this will help comunicate moves alot better as you should be able to see any move from any angle.

Any ideas would be cool.

TODO:

* Network comunication so you can send each other moves real time.
*Mouse Menu interface.
* Anyone know how to do collision detection in opengl
* Arms / hands / legs / other bits
* Menus (Saving, Loading, Clipboard )
* Pretty Models
* Input - Be able to manipulate the model in real time with the mouse somehow?!? - I think I have an idea.
* After seeing someone spinning some areotech last night I'd like to build somthing that you could feed two video feeds of someone spinning with glow poi from two different angles. and work out the coordinates of the move and put them into the simulator
* OH everything really.


Edited by garthy (19/11/04 11:39 AM)

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#429176 - 19/11/04 11:38 AM Re: Poi simulator [Re: garthy]
thor Offline
Flaming Lesbian

Registered: 19/02/04
Loc: Portland, Oregon
damn. i knew i was too slow.

I just started something like this in Blender3D. it's about time we get a juggleanim for poi ;]
_________________________
Lights dancing off my skin as chains wrap round it. Pain is in a little box and I'm so glad I found it.

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#429177 - 20/11/04 06:34 AM Re: Poi simulator [Re: thor]
Singed Piper (formerly Mark1) Offline
resident bagpiper

Registered: 12/07/03
Loc: Vermont, USA
it would be very short code in vpython... just an idea
_________________________
Q:What's the difference between the Great Highland Bagpipes and the Northumbrian Pipes? A:The Great Highland Pipes burn longer.

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#429178 - 20/11/04 07:41 AM Re: Poi simulator [Re: Singed Piper (formerly Mark1)]
garthy Offline
old hand

Registered: 22/04/02
Loc: Bristol, England
It's written in python + openGL

but after looking at Blender (Cheers thor) I may have to investigate more.

and vpython looks pretty sweet. (Thanks Singed Piper )

Cheers this is what I waws hoping for.

***Garth wonders off to look at vpython and blender***
_________________________
"**grumble*spuriouswindmills*grumble**" - Coleman "if poi was only for girls there wouldnt be many good poi spinners...." - Nx

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#429179 - 22/11/04 12:14 PM Re: Poi simulator [Re: garthy]
mo-seph Offline
enthusiast

Registered: 24/02/04
Loc: Edinburgh, UK
There should be human body models that you could download, although I couldn't find any with a quick search. You might be able to import something from maya or character studio or something.

Looking good, though, keep it up!
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monkeys ate my brain

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